Getting into, Nightwolf was truthfully the character I used to be wanting ahead to the least out of the introduced Kombat Pack 1 characters. The second DLC addition to Mortal Kombat 11’s roster doesn’t have Shang Tsung’s flashy capability to morph into different characters, the super-iconic moveset of Sindel, nor the sheer quantity of fan pleasure of the upcoming Spawn. Nevertheless, his extraordinarily robust fundamentals-focused moveset, versatile playstyle, and palms down the only greatest outro animation in the whole recreation has not solely made Nightwolf my favourite of the 2 presently launched DLC characters, however he may truly be my new primary.
Netherrealm did an incredible job of creating Nightwolf’s moveset really feel distinctive and enjoyable, even if lots of his signature strikes are literally sort of plain. His shoulder cost may be enhanced – even when it’s blocked – to execute a followup overhead ax strike, which may additionally Krushing Blow if it hits by itself; his mirror can double as a teleport in sure variations, giving him an awesome counter-zoning choice; his bow could be held and cancelled for thoughts video games; and his rising tomahawk might be enhanced twice in a single combo for straightforward massive injury and tons of nook carry, on the nice value of each bars of meter.